News ‘n shit

Are we still alive ?

Yes, we are still alive (well, partially, more on that below.)

first things first, we have not died out and we have not disbanded, or dropped doing what we do. There are multiple reasons for the long silence though, mostly coming down to real life taking priority over hobbies and various slowdowns regarding ongoing projects. I figured it’s time to summarize a bit tho.

1 – Girlfriend of steel 2nd

the psp patch v.1.00 was released and is still pending few minor fixes so an update to that will eventually arrive. The importance of the fixes is more or less to rid myself of the annoying feeling that it has issues, as all of them are cosmetic and quite minor in severity.

The ps2 version of GFOS 2nd is what it is, we have script access, graphics access and whatnot yadda yadda. I will finish it off and propably fix the remaining errors on the psp version’s script while i do it since finishing the ps2 version requires writing the entire script in a new format to the ps2 version.

 

2 – Utawarerumono portable.

Here’s where the tears come to the cheeks of people.

No, Uta PSP is not and will not be abandoned unless i drop dead. Not discussable.

why it isn’t progressing is because of this. Basic simply dissappeared, he doesnt reply to emails, doesnt visit the irc channel and i have absolutely no way of contacting him at all. I am considering starting to look for another translator to finish the job, but so far haven’t done so. TL;DR: uta is currently on-hold.

 

3 – Zill O’ll infinite plus

Zill O’ll was taken as a project originally to keep us busy while basic works on the scripts of uta psp, but ever since that, a translator for zill was found, and the project really picked up from where it was.

we had some technical difficulties with the text dumping routine which are now resolved and a new version of the text tool was made. Tom has started translating the scripts and will resume it after i have updated him with the new correct script dumps.

Zill O’ll has tons and tons of work left to do, but a lot has already been archieved.

This game is nothing to take lightly though as far as workload goes, and I would dare to claim that in sheer complexity and workload it is the heaviest project we currently have by far (it’s disheartening how much easier it was to assest a complete dominance over a just-releasesd ps3 game than this decade old little rpg.)

 

ムギ

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