I took a little vacation and resulting from that, zill o’ll and utawarerumono were halted progress-vise for 2 weeks or so, but now I’m back and will return on making things move again. Meanwhile Tom has been doing his thing as far as the script on zill o’ll goes, and once i reach Binaryfail again (curse the stupid american timezones!) I’ll put myself up-to-date on what happened on the code side.
As far as Utawarerumono goes, Basic is still working on the scripts and I’ll check that up and get back to typesetting soon(ish). We’re rather closing in on the point in the story where the playstation exclusive scenario of the game is being given the english treatment. Once that happens, I’ll share some material out of it, being the first time it’s being translated and all :) look forward to it!