I’ve been assisting the PPSSPP devs ever since april in tracing down the reason why Zill O’ll randomly blackscreens or crashes in certain conditions when using OpenGL or D3D11 renderingbackends, and the wait is finally over. We got down to the root cause and a fix was submitted, the emulator is now fully capable of playing the game, which not only helps with the development and testing of the zill o’ll patch but also brings it more accessible to people to enjoy once it’s complete.

raise your hats for the devs!


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