News ‘n shit

Are we still alive ?

Yes, we are still alive (well, partially, more on that below.)

first things first, we have not died out and we have not disbanded, or dropped doing what we do. There are multiple reasons for the long silence though, mostly coming down to real life taking priority over hobbies and various slowdowns regarding ongoing projects. I figured it’s time to summarize a bit tho.

1 – Girlfriend of steel 2nd

the psp patch v.1.00 was released and is still pending few minor fixes so an update to that will eventually arrive. The importance of the fixes is more or less to rid myself of the annoying feeling that it has issues, as all of them are cosmetic and quite minor in severity.

The ps2 version of GFOS 2nd is what it is, we have script access, graphics access and whatnot yadda yadda. I will finish it off and propably fix the remaining errors on the psp version’s script while i do it since finishing the ps2 version requires writing the entire script in a new format to the ps2 version.

 

2 – Utawarerumono portable.

Here’s where the tears come to the cheeks of people.

No, Uta PSP is not and will not be abandoned unless i drop dead. Not discussable.

why it isn’t progressing is because of this. Basic simply dissappeared, he doesnt reply to emails, doesnt visit the irc channel and i have absolutely no way of contacting him at all. I am considering starting to look for another translator to finish the job, but so far haven’t done so. TL;DR: uta is currently on-hold.

 

3 – Zill O’ll infinite plus

Zill O’ll was taken as a project originally to keep us busy while basic works on the scripts of uta psp, but ever since that, a translator for zill was found, and the project really picked up from where it was.

we had some technical difficulties with the text dumping routine which are now resolved and a new version of the text tool was made. Tom has started translating the scripts and will resume it after i have updated him with the new correct script dumps.

Zill O’ll has tons and tons of work left to do, but a lot has already been archieved.

This game is nothing to take lightly though as far as workload goes, and I would dare to claim that in sheer complexity and workload it is the heaviest project we currently have by far (it’s disheartening how much easier it was to assest a complete dominance over a just-releasesd ps3 game than this decade old little rpg.)

 

ムギ

Recent Downtime

Hey guys, i’m a friend of ムギ.

Recently, there were some weird 404 not founds and redirects to my domain about an hour ago for 20 minutes. This was due to a move that had been decided earlier after the old host decided to start doing some weird crap. So now we (BLACKlabel translations) are on a new host.

It’s nice to meet you all and i hope you have a nice day :D

– Belldandu

Holidays are over, back to work you slackers!

And so we’ve all returned from our derpings and the crew is back together :P

there’s been all sorts of slowdowns for the start of the year, but those are now done with and we’re about to get back getting utawarerumono portable finally done.

Basic had a hard drive failure though, which slows us down a tiny bit, but nothing severe, so he’ll be back on track in a few days. And the dev side of the team has been derping off with itsuwari no kamen in the meantime, the game’s more or less fully reversed, from what i’ve been testing, the graphics edits work great, the text edits work great, and aside a minor issue with the font on some system messages, the UI text edits are also working (they work, they’re just written as full-width, and tbh, no idea if we are capable of fixing that without any actual debugging tools for ps3.) So far it only seems to affect several not so important things though, such as “loading data” or “DLC unlocked” and messages like that, totally annoying but not gamebreaking. Either way, research on uta2 continues while out main focus is getting uta1 done.

– ムギ

Merry christmas everyone :)

xmas-nyan

I’ll be going now and propably won’t be back before the year has changed so even though it’s still a day or so early, Merry christmas and happy new year everynyan!

I’ll be looking forward to what 2016 will bring for us to hack and translate :P (plz not another utawarerumono, we are overworked already!)

– ムギ

blog layout fixes….

Now…. i seriously have no idea why or what happened, but an user told me that commenting on the site is impossible because the text is black-on-black, and i’ve never had this issue myself with the site.. For whatever reason it’s always been gray for me, as it should be, but we did a couple tests and there seemed to be an actual issue that somehow concerned anyone else aside myself lol..

anyway, fixed, you should be able to see what you type now when making comments.

– ムギ