Sooo, since we finally got back to working on Utawarerumono portable after Basic’s mystical disappearance, here’s some stats about how the project is actually going…. The project page has also been brought up to date.
– Graphics: 99,9% (only ending credits roll text graphic is undone.)
– Raws checked: [ 316 / 316 files – 100%]
– Translation: [ 159 / 316 files – ~51%]
– Script Check: [ 117 / 316 files – ~34%] [ 13705 / 35133 lines ] (re)translated
– Misc. hacking: 95% (only hacking part left is a new stringbuffer for dictionary entries.)
The total count of files that need to be edited came out to be 316 files and 35133 lines of text, from which half have been translated and a bit less typesetted. Basic’s hard at work translating more and I will start typesetting the newly translated stuff shortly.
It happened, after over a year of complete incognito silcence dissappearance ninja-vanish, Basic just randomly reappeared couple nights ago. That in itself is good news for our baby-project Utawarerumono portable but that’s not all, it appears that the “little” break our translator decided to take was good for him and he’s having full tank of energy and enthusiasm, enough that he’s spitting out scripts faster than I manage to keep up. Yeah bois, Uta is back on track after a year of silence! (project status updates once I get new scripts checked out et cetera, I do have Zill O’ll infinite plus to manage too, and I’m working on mapping the remaining script raws for Basic to chew on.)
still here…. somewhat.
I put the project page of utawarerumono up to date and am working on more to come… hopefully a bit faster than what i’ve recently done. Either way, game’s fully translated up to meeting Karura now and looking good and working as intended so far.
As per usual…. my apologies for having a life and whatnot..
But yes, we are alive and still (atleast giving the illusion of) working on uta! I updated the projects page and we are now past 12k lines mark with the script. Currenly the game is completely translated up to the scene of first meeting with Kuuya, and as before, the team burns with the desire to actually walk this project to the very end while struggling with real life interferences.
….some day, it will be done and we can die happy :)
As usual, updates have been far and between…. My apologies for that.
Allow me to explain a bit of what’s been going on ever since the last posts around christmas times.
First of all; Personal matters. I now have a girlfriend who im going to marry very soon, and hence my real life has been turned into something i have to now pay a lot of attention instead of being something i mostly ignored as an unneccessary nuisance before. Thats one thing, i havent given Utawarerumono the attention it requires, and for that my apologies.
secondly; the translation.
as sad as i am to say, we have not heard from Basic at all basically ever since january, and we have been unable to contact him at all, which means that the project is for the first time in it’s history in real jeopardy. If it comes to that, i will look for alternate sources to complete this patch, but not before i have had a definite confirmation that Basic wont do it. The OC in me prevents me from having anyone else work on it and compromise the steady quality and consistency of the script. This patch is still something primarily worked for ourselves, and after that, for other people to enjoy, and my perfectionism simply places the quality over extended periods of time, whether it be months or years… I do realize this will be a dissappointment for those to hear who were actually waiting for it to complete… i am sorry to say i have completely lost a timeframe for it’s completion now, and the future events will tell how it goes.
ps: BASIC IF YOU READ THIS, READ YOUR MAIL AND PLZ REPLY KTHX!
It looks like Basic will be a little more busy with things that are not Utawarerumono than he originally planned to, so just a heads up for anyone who happens to give a shit about us and our doings, resuming work on Uta1 will propably have to wait until Christmas and new year are over…
I havent heard of Basic in some days now and I’ll be halting my own doings in a few days to settle down for Christmas anyway so there won’t be much going on as far as projects go…
Our resident translator Basic worked on this game with his own group Basic Translations, If you’re a fan of Visual novels in general, it’s worth being checked out.
The reason im posting that though, is the fact that now that he’s done with his own timewasters, he can waste more time with Utaware again. :) Though naturally im just gonna let him rest until he feels like picking it up again.
At any rate, three hoorays for Basic and the rest of the crew for getting it done, VN’s are a pain in the ass to translate because WALLSOFTEXT! so it’s always heartwarming to see a project finish.
That time of the year again ehh…. updates…
Just kidding, but yes, I’ll admit it, i’ve been neclegting the project for a while again. Either way, the breakdown of the current state of the project has been updated on the Project page and as promised, I changed the way the progress is displayed to separare translated content and the content that has it’s 1st pass of translation quality check done. Im kinda feeling like playing the game again a little, so I’ll try and give it more time in the near future.
All in all, it’s still quite a way from being finished but it’s gone quite a ways from the point of beginning too, and it’s looking as good as ever too. I dont think it’s realistic to expect it to be ready before 2016 though, but god knows… it really boils down to how fast I get arsed to work and how fast Basic gets arsed to translate more, since when I pick it up full-time, the gap between my state of script checks and his state of script translation is a matter of week at most.
Well, sort of…
Long story short, I got my job back and that effectively reduced my time to work on this from 24/7 to more or less few hours a week (I do have things I do outside utaware too :P) So script typesetting has been on a pretty halted state for some weeks now.
Basic has worked more of the translation though, so once I get the backlog worked out it’ll be all fun and games again. No idea for numbers but i’d be quessing we’re actually closer to 20000 than 10000 lines done now (translated, not QC’d.) I only update the progress on the project page once the first typesetting is done, so the project page doesn’t really represent the current state of the project atm, I’ll propably update it a little regarding that in a bit.
On another note, there’s some good news to be had too! While this is all in early stages and doesn’t say much as is, Binary did a rough mapping of the bytecode portion of the script files and dumping it into a (somewhat) editable format is already possible. While no tools for this exist yet aside an alpha stage dumper, what it means is that the game event data is now editable, which then again means that restoring the removed hentai scenes for the naughty patch (pepper) is starting to seem more doable.
As per usual, I do apologize for the wait for those who are actually looking forward to this project’s completion, but I will remind you all once again, that this project is something I started for me and myself, and it will be ready once we’re done with it. No sooner, no later. There are no and never will be any ETA’s or betas or anything else of the sort. The finished patch will be released when it’s done™ and in the unlikely case that it gets abandoned, the currently done build along with all tools and (documented) data will be shared for someone else to continue with.
PS: yes, i will hack uta2 when it gets released, lol.