October (or something) Updates

That time of the year again ehh…. updates…

Just kidding, but yes, I’ll admit it, i’ve been neclegting the project for a while again. Either way, the breakdown of the current state of the project has been updated on the Project page and as promised, I changed the way the progress is displayed to separare translated content and the content that has it’s 1st pass of translation quality check done. Im kinda feeling like playing the game again a little, so I’ll try and give it more time in the near future.

All in all, it’s still quite a way from being finished but it’s gone quite a ways from the point of beginning too, and it’s looking as good as ever too. I dont think it’s realistic to expect it to be ready before 2016 though, but god knows… it really boils down to how fast I get arsed to work and how fast Basic gets arsed to translate more, since when I pick it up full-time, the gap between my state of script checks and his state of script translation is a matter of week at most.


…Should have known

well, my copy of utawarerumono 2 came and as expected, threw it in the ps3 and first things first, started making a copy to see what makes it tick. And at this point shit started hitting the fan..

result: 1 dead ps3 (now total of 3/6 broken) the blu-ray drive died before i was able to make  a copy, and with that, I just figured that it’s better to leave it be for now, and went back to other things.

We will take a look at it on a later date, assuming no one else does (someone dumped out the artwork of the game already, so it seems that atleast in this sense, someone has been messing with the game’s internals already) but we’ll see I guess. Meanwhile we’ll continue dealing with utawareumono 1’s psp version (yes, I still havent updated the project status, Im so sorry for being a lazy-ass bum)


On a side note, I am still actively working on the Fragment revival project at http://coldbird.net/fragment

For those not familiar with the game, .hack//frägment is a ps2 MORPG (multiplayer online roleplaying game) which’ servers were officially closed 2007. Since then an entity called Coldbird along with a MIPS ASM god called NCDyson managed to reverse the system enough to bring it back online in the form of a private server. Myself, I joined the team afterwards, and since then the 3 of us have been slowly but surely hacking the game in pieces and then some to translate the game fully in english and bring more of it’s original functionality back.

The frägment project is my main timewaster at the moment which slows down utawarerumono to an extend, but at the end of the day, all this is just a hobby to me, so I always work on what i feel like working :P

my love of uta doesnt ever die though, so there is absolutely 0% chance that the uta project stays unfinished or gets cancelled. Im willing to sit on it for a decade if that’s what it takes, but it gets done.