Zill O’ll infinite plus is another of my forever projects that picked up some wind recently.
Figured I’ll add it to the list, and I might or might not release a properly working menu translation patch for it to replace the awful machine translation mess I made back in 2013.
in any case, it’s another of the forever projects category and more or less serves to keep me away from being bored to death while im waiting for basic to work more scripts for utawarerumono portable.
I dont usually post much useless crap (aside all the useless crap I post… which is basically everything on the site.) but anyway, I found this funny enough I figured i’ll share :P
Protip: pay attention to the laptop. Apparently NERV hands out HAL 9000’s to their staff :P
on a side note, graphics work on PS2 version of Girlfriend of steel is coming along, it’ll be done within some hours of effective work time, which translates to propably few days of time. I only work on the game on the side of more interesting things. The game’s text engine is a mess of it’s own and it’s in progress of being sorted out, more on that later. The script access itself is not an issue, it has already been sorted out and script editing is as much accessible as it is on the psp version (aka total control of graphics, text and animations.) It is another note worth of interest. The ps2 version does actually contain most if not all of the original pc version graphics, but is not using them. This includes tons and tons of animated scenes that were not animated either on the ps2 or the psp version. But unlike the psp version, the ps2 version still contains the commented out animation code. I might or might not restore some of it, because why not.
As was to be assumed, our toolset engineered for Utawarerumono – Itsuwari no Kamen is directly portable to Utawarerumono – Futari no Hakuoro A.K.A. Utawarerumono 3.
Consider it pwn’d.
Here. Have some tits.
Download can be found from the project page
Consider this release as a public beta. I played through one of the routes and patched off all the remaining errors I found. If you find any remaining issues, bugs, typos or the like, by all means, write a post on the bug tracker thread on the forums.
enjoy… or something
hooray…. or something.
But yeah, GFOS 2 finally went into testing phase, about time too i guess, considering that i’ve been sitting on this patch for a year now and it really doesnt have much to it anymore. The script has been fully done for 2 forevers now and same goes to all the relevant graphics and whatnot.
A friend of mine finally took it upon himself to play through the thing to see that it’s all-ok. and once that’s done it should be release time.
oh well, we’ll see how long that takes xD